Gaming Fintech Platform

One financial layer.
Every game economy.

Linq Games gives studios a single API to issue wallets, manage cross-game currency, run payouts, and block fraud — all under one platform built for gaming.

Built with: PCI-DSS Level 1 controls FinCEN MSB structure US state MTL-ready

Platform Modules

Everything your game economy needs

Four interconnected modules. One API to rule your studio's financial infrastructure.

Wallet API

Provision player wallets in milliseconds. Supports fiat and virtual currency in a single account object.

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Cross-Game Currency

Let players carry earned credits across your studio's titles. Configurable exchange rates. Zero re-purchase friction.

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Global Payouts

Disburse creator earnings and tournament prizes via ACH, PayPal, and virtual card — with KYC/AML built in.

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Fraud Shield

Real-time transaction monitoring with configurable rules. Block chargebacks and synthetic account fraud before they cost you.

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Developer Experience

Built for developers.
Obsessed over by finance teams.

REST API, SDKs for Unity and Unreal, webhooks. Stripe-grade DX for the gaming vertical. Ship your wallet integration in an afternoon, not a quarter.

Read the Docs
wallet-create.js
// POST /v1/wallets const wallet = await linq.wallets.create({ player_id: "usr_7Xk9mN3pQ", currency: "USD", game_id: "gm_nordvik_01", kyc_tier: 1, }); // Response { "wallet_id": "wlt_2Bx7cR9vM", "balance": 0, "currency": "USD", "status": "active", "created_at": "2025-11-14T10:03:22Z" }

Platform Deep Dive

Infrastructure that earns trust

Wallet API

Gamer wallets in minutes

Provision a player wallet per game or share one across your studio's titles. Supports USD, EUR, and game-native virtual currency. Each wallet is an isolated account object — no ledger collisions, no cross-studio leakage.

Explore Wallet API
Developer dashboard showing player wallet balances and transaction history in a dark UI

Cross-Game Currency

Currency that crosses game boundaries

Let players carry earned credits from one title to another. Configurable exchange rates set per studio. No re-purchase friction — players arrive at your sequel already invested. Supports up to 32 game titles per studio account.

Explore Cross-Game Currency
Abstract visualization of currency flowing between two game worlds — coins bridging from one game icon to another

Payouts

Payouts players actually receive

Disburse creator earnings, tournament prizes, and marketplace proceeds via ACH, PayPal, and virtual card — with full KYC/AML built in. Settlement in 1-3 business days. Automated 1099 reporting for US creators.

Explore Payouts
Clean fintech payout confirmation screen showing tournament prize disbursement with ACH and PayPal options

Compliance by Design

Regulation-ready from day one

Money transmission licensing across 45+ US states. PCI-DSS Level 1 vault architecture. FinCEN MSB registration structure. Built so your legal team can sleep — and so you don't have to become a compliance team yourself.

PCI-DSS Level 1 FinCEN MSB State MTL coverage AML/KYC engine GDPR-aligned data

Early Adopters

Studios building real economies with Linq

Select studios already processing transactions through the Linq platform.

Nordvik Interactive
"We evaluated Xsolla, a couple of regional processors, and Linq. Linq was the only one that gave us cross-game currency portability out of the box without building custom ledger logic. Integration took our lead backend engineer two days."
Lead Platform Engineer, Nordvik Interactive
Ember Forge Studios
"The PCI compliance story alone saved us four months of legal review. We pointed our counsel at Linq's documentation and they came back satisfied. That doesn't happen with niche payment processors."
Head of Monetization, Ember Forge Studios
Cascadia Digital
"Running monthly creator payouts used to mean two days of manual work and three vendor portals. Now it's one API call per payout batch and ACH settles by Thursday."
Head of Operations, Cascadia Digital

Get Started

Your economy. Your rules.

Start with the free tier. Scale to studio or publisher when you're ready.