Platform · Cross-Game Currency

Currency that crosses game boundaries

Let players carry earned credits from one title to another. Configurable exchange rates per game pair. No re-purchase friction — players arrive at your sequel already invested.

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How It Works

Three steps to cross-game portability

01 Earn Player earns currency in Game A via Linq wallet.credit() 02 Bridge Linq applies your exchange rate rule exchange_rate: 1.2 03 Spend Player spends in Game B immediately wallet.debit()

Use cases

Studio sequels

Reward loyal players of your first title with portable currency for your sequel. Reduces early churn and creates cross-title stickiness.

Esports ecosystem

Tournament winnings in one game can be spent in another within your esports umbrella. One economy, multiple arenas.

Shared marketplace

Build a cross-title item marketplace where players transact using a single studio currency, reducing payment friction to zero.

Build your connected economy